The Timeless Battle to be submitted through Steam Direct

HEALESVILLE, AU – In the wake of the announcement of Steam Direct and its indie-friendly fee of US$100 per game (recoupable after US$1,000 in sales on the Steam platform), Healesville Game Studios has resumed development on The Timeless Battle and is preparing to submit it through Steam Direct at the nearest opportunity.

The Timeless Battle is an incremental game stylised as an RPG, where you must defeat the Dark Lord over multiple generations of your bloodline, earning money and experience from damaging the Dark Lord to pass down from generation to generation as you slowly build up your bloodline’s innate power to prepare for the day when you can finally strike him down for good!

The game will feature a few achievements for gamers to complete and will hope to feature unique trading cards with the online avatars of the developer and the friends who inspired him, dependent on whether or not Steam will allow such.

A release date will be announced when it is feasible to do so. A “Coming Soon” page will be on Steam shortly after submission approval.


Lottery Simulator is satire. Here’s why.

Lottery Simulator, as if you couldn’t tell by the tongue-in-cheek comment at the end of the sales description, is satire. I didn’t make it immediately obvious at first, but when the views started dropping, I thought I might as well yank the curtains back and reveal the secret.

Truth is, while it’s little more than a tech demo, I started thinking “This could be used as a satire to warn people about the lottery being astronomically hard to profit off.” and that’s what I went and did. Through an unintentional bug that I actually tried to work around (TIC-80 didn’t like it), I was able to hold down the two buttons that make the simulator work and simulate a total of 23,658 lotteries. While I don’t have stats on individual prizes, I have a cash total of $5,360, which doesn’t include ticket costs nor daily stipends, as they’re just text.

You start with $1, so when you buy 23,658 tickets, you spend $23,658 and win $5,359 causing a net loss of $18,299. So you basically could have bought a small car with all that money. And to think, everyone says the lottery is a quick way to get right. This is a crystal clear case of survivorship bias, a Wikipedia article on which is available at the bottom of this post.

All in all, the lottery is a losing proposition, as you could spend a whole lot of money to win only 20% of it back. If a company spent 80% more than it made in revenue, would it survive? Of course not, and it’s the same with normal, everyday people.

Still, a lot of people will say the lottery is meant as a thrill seeking enterprise, and I won’t deny that it causes excitement. What I’m saying is that it needs to be done responsibly and in moderation.

And if you are reading this and are, like me a resident of the Australian state of Victoria yet, unlike me you think you have a gambling problem, please call the 24/7 Gambler’s Help Hotline on 1800 858 858. You will make your friends and family a lot happier and as they say… the first step to fixing a problem is admitting there is one.

As promised, here is the article on Survivorship bias. It’s a bit wordy and scientific, but it’s still a good read.


Lottery Simulator released on

HEALESVILLE, AU – This evening, Healesville Game Studios has finished work on their first game, a small tech demo called Lottery Simulator.

The game’s description follows:

Lottery Simulator is a text-based simulation of the Illinois lottery known as Lucky Day Lotto! The simplicity of this lottery means it’s easy to grasp the rules, and indeed the game is a two-button game! Rise up the ranks from “N00b” to “Richest Person Alive” in this low-stakes, low-prize virtual lottery! Beats blowing money on the real lottery, considering the odds of winning are less likely than being struck by lightning! (Oh crap, wasn’t meant to say that. Hope the boss doesn’t find out)

The game while available for free as a browser game is priced as pay-what-you-want with a minimum of US$1 for a Windows version. Further work will happen to the game as and when required, but at this stage, it is feature complete.

The game can be purchased at

Healesville Game Studios acquires assets of Jarokn Games

HEALESVILLE, AU – Earlier today, CEO of Healesville Game Studios James-Robert Knight headed the company’s acquisition of the assets of Jarokn Games, his former company which had ceased operations on March 3rd, 2017. The price was a transfer of US$1 into the PayPal account of Healesville Game Studios.

Jarokn Games’ assets will now be wholly owned by Healesville Game Studios, and the current games on sale by Jarokn Games will be taken down, with only the five previous purchasers retaining access to the games they have bought.

James-Robert Knight also announced that Jarokn Games had sold four copies of The Stadium Project and 1 copy of Don’t Touch My Teddy Bear for Windows in Jarokn Games’ lifetime for a total revenue of US$6.50 over three and a half years.